Ryan Corniel
Founder
Ryan’s two decades-long artistic voyage has been a multifaceted one, spanning various mediums ranging from traditional art to 3D modeling. Ryan's career began as a Graphic Designer in Logo creation, print media packages and other various printing projects. He then found his passion in the realm of User Experience (UX/UI), where he delved into the intricacies of crafting exceptional user interfaces for Wincere, a company that specializes in creating clinical trial applications for pharmaceutical companies.
While excelling as a Lead UX/UI designer, Ryan embarked on a parallel journey of self-discovery in 3D modeling and the dynamic world of Game Engines. Eventually, he transitioned into the Tech Art field for the company Penumbra, inc., immersing himself in the creation of immersive video games for Virtual Reality (VR). During this phase, he explored the innovative realm of Digital Puppeteering, pioneering novel approaches to therapeutic and VR interactions. Ryan, while at Penumbra, helped ship as many as 10 experiences and a complete full body VR system for Physical Therapists.
Lately, Ryan has developed an audience of die-hard fans of his little digital puppeteering experiments, shared on X.com.